Japanese 20-pop MAA into Archers
Morley GamesCreator guide ↗The 20-pop timing is tight. Morley starts with one Archery Range and only adds the second after farms and gold stabilize.
Use stand-ground or patrol carefully so the Men-at-Arms do not chase beneath the Town Center. Their job is to preserve the opening for the first archers, not die for one hit.
Your timings on this build
Benchmark: Feudal at 8:50 (19 villagers, no Town Center idle)
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Build 2 houses, then place the first 6 villagers on sheep
6
2Send villagers 7 and 8 to wood and build a Lumber Camp
8
3Villager 9 lures the first boar
9
4The next villager builds a house and Mill, then the next 4 join it for 5 on berries
14
5Send the next villager to food under the Town Center and lure the second boar before the first expires
15Send the next 2 villagers to wood
17
7Villager 18 builds the Barracks, then moves to gold
18Villager 19 builds a house, then joins gold for 2 miners total
19
9Research Loom and click Feudal at 20 population; force-drop food if necessary
19
Transition to Feudal
10Queue 3 Militia during the transition and send them forward immediately; move the exhausted sheep villagers to a second Lumber Camp
19
Feudal AgeSend the first 2 Feudal villagers to gold, then rally new villagers to straggler trees and turn them into farms whenever 60 wood is available
21
12Research Man-at-Arms immediately, then Double-Bit Axe. Keep the infantry on stand-ground or controlled patrol around the enemy resources
13Build the first Archery Range as soon as the economy allows; a forward Range shortens reinforcement time but is a higher-risk option
14Research Horse Collar, keep seeding farms, and when berries expire send 3 foragers to wood and 2 to gold for 6 gold miners
26
15Add the second Archery Range only after the economy supports it; mass archers behind the surviving Men-at-Arms