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Target population · 28+2+2

Turk Fast Imperial

31 stepsSignature strategyTurks
Morley GamesCreator guide ↗
Video guide · Morley GamesAOE2 Turks FAST Imperial Build Order
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A committed gunpowder timing for a protected base, usually Arena. This sequence requires three pushed deer and skips Loom. Its 12:35 / 16:05 / 20:05 age arrivals are theoretical game-clock benchmarks with uninterrupted production, not guaranteed results.

If the plan goes wrong

Early pressure can invalidate the timing. Research Loom and defend if villagers are exposed, accepting the delay. Selling the starting stone removes your immediate extra-Town-Center option.

What comes next

Keep Hand Cannoneers in front of the Bombard Cannons and reinforce the push. If the opponent already threatens your base, stabilise before marching across the map.

Population includes military units; villager counts do not. Age timings are arrival times on the game clock unless a step says “click”. Timings are reference points from the linked guides.

Your timings on this build

Benchmark: Feudal at 12:35 (28 villagers, no Town Center idle)

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 4 villagers to wood

New+4
104600
3

Send 1 villager to boar

New+1
114700
4

Send 1 vil to make house then mill on berries

New+1
124800
5

Send 2 villagers to berries

New+2
1441000
6

[Required] Lure 3 deer with your scout into your TC

7

Send 1 villager to boar

New+1
1541100
8

Send 1 vil to make house then go to berries (4 total)

New+1
1641200
9

Send next 3 vils to gather food under TC

New+3
1941500
10

Send 4 villagers to wood

New+4
2381500
11

Make farms with your sheep vils gradually as your sheep start to run out

12

Send 5 villagers to gold

New+5
2881550
13

Research Feudal Age (perfect landing time: 12:35)

2881550
Feudal Age
14

As hunt finishes, move 1 vil to berries and 3 vils to straggler trees

Transfer3
28111250
15

Send 1 villager to make a blacksmith

16

Send 2 villager to make a market (usually the ones on straggler trees)

17

Send 2 villagers to gold

New+2
30111270
18

Research Castle Age (perfect landing time: 16:05)

Castle Age
19

Send the vils that made the feudal buildings to farms

Transfer3
3081570
20

Research double bit axe

21

Research gold mining

22

Sell 200 stone

23

Send 2 villagers to gold

New+2
3281590
24

Send 3 vils from wood to make a siege workshop and monastery

25

Research Imperial Age (perfect landing time: 20:05)

Imperial Age
26

As berries expire, move the vils to a second mining camp

Transfer4
32811130
27

Use the market to get enough wood to make a barracks and 2 ranges

28

Get the first archer armor upgrade

29

[Optional] Make a monk and pick up relics

30

Keep making villagers and send them to whichever resources you need

31

Make hand cannoneers from 2 ranges and make 1-2 bombard cannons

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.