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Clic de edad · 17 pob. · 16 aldeanos

Georgians 17-pop Fast Scout Rush

9 pasosEstrategia de autorGeorgians
Guía en vídeo · SurvivalistGeorgians 16 Villager Feudal Scouts Build Order
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Notas de Survivalist
The Mule Cart is the real Scout

Use the mounted Scout to push every deer. The Mule Cart can reveal the map and even absorb a few Town Center arrows, but do not let enemy villagers trap it.

Wood villagers have a return route

The straggler-tree villagers are temporary. Shift-queue them back to food after the Barracks, Stable, house and Double-Bit Axe are funded.

Tus tiempos en este build

Referencia: Feudal a 7:35 (16 aldeanos, Centro urbano sin pausas)

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Put every villager on food until the Feudal click. Bring in boar immediately, push every deer, remember the house and add the Mill

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2

Use the Town Center to kill the first boar quickly. Letting a sheep decay is acceptable because the entire timing is limited by immediate food

3

Click Feudal at 17 population with 16 villagers and no Loom as soon as 500 food is available

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Transición a Feudal
4

During the transition, move 10 villagers to wood: roughly 4 at the Mule Cart or woodline and 6 on straggler trees near the Town Center

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5

Collect roughly 425 wood for the Barracks, Stable, house and Double-Bit Axe. Build the Barracks during the transition

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Edad Feudal
6

On reaching Feudal, build the Stable and house and queue Scouts immediately. Double-Bit Axe is valuable but must not delay Scout production

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7

Shift-queue the temporary straggler villagers back to food. Whenever 60 wood is available, seed another farm while Scouts keep producing

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8

Exploit regeneration: attack a selected villager, then shift-queue the Scouts away so they disengage while attention returns to the economy

9

Against Militia or archers, add an Archery Range and choose archers or skirmishers; otherwise continue Scouts and add Horse Collar later

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.